Heaving of the Depths
Jam game, made in 3 days for Ludum Dare 29
This was created by my fear of undersea shadows when I go swimming. I hate moss, rocks, seaweed, big fish, anything large under my feet. So I tried to make a top-view RPG in a world that is all water.
Join Cod and Sunny, two mercenary women, who go on adventures on their ship. Until one day...
The creatures that lie below the surface are beginning to emerge.
An RPG with procedurally generated stuff, from collectible coins to encounters. Not that it matters, story takes first seat!
I worked alone on this, art (not really pixel art, most of the time, due to rushing, mostly oekaki) game design and code. Post mortem here
Please tell me what you think and how I can improve on the experience.
Christina Antoinette Neofotistou ( https://twitter.com/castpixel )
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