1024 bytes is an interesting size limit for a game; it's large enough to try for some relatively detailed game logic or visuals, but small enough that you need to execute some weird tricks and design pivots to get everything to fit.
Here'sthe technical details and the entire code listing! It's wild.
Also here's the 2-page Game Manual :D We went for a retro NES theme!
If you go clipping through the walls, you can explore the entire spritesheet, of which the map is only 1/3rd
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Such a great and inventive game!
edit: i just clipped trough everything until the end and then i won
What are the eyes for?
I almost thought it was a game based on Squid Girl.
Well this is a great game! It's hard but fun to navigate the entire place. And at finish, it was the same as ozwalled, but I went further and I was soon enough, in a void!
Great job! The compression system is impressive, but I think the visual design really pushes it to the next level. Visual touches like the flowing bubbles and undulating seaweed give the simple graphics a lot of life and personality.🙂
A delight! (ALSO just checked out Orbys -- fantastic! :O )
(note that glitching through walls might lead you to an "alternate ending", such as this one ;) SPOILER WARNING...)
thank you for the kind words! Yes, it's true. Because so little space exists for code, Zep made horsey appear in the highest room *and all rooms above it* :) If you explore outside the walls, there's lots of horseys!
Oh my... what a amazing 1k entry! 🤩🦑
Kudos also for the big technical write-up, awesome and valuable info! 🤓
Great stuff Team POD 👏
오징어 게임!!!!! ㅎㅎㅎ 멋진 그래픽과 재미가 가득하네요 ㅎ